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Aminet 43
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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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Processes
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pow_CubeFade2HALVE.process
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Text File
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1997-10-31
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12KB
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897 lines
;This file was generated by Wildfire V4.26
;Date: Sunday, 12-Oct-97, 18:16:53
;Settings
Mode=1
OutputDepth=6
Dither=2
pcsScreenMode=167936
pcsFrame=33
pcsMaxFrame=120
pcsWidth=176
pcsPreview=1
pcFolding=1
pcSmoothing=1
pcScale=0.500000
pcBGRed=0
pcBGGreen=0
pcBGBlue=0
pcDefSaver=ILBM
pcsInput=wf:Trash/face1
pcsOutput=Ram Disk:WaterWrap
ppState=2
ppRGB=256
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;Actions
pcNodeCount=19
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=0. To view the script press `F` (toggle Folding)
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=1. Load the two images into temp-buffers 1 and 2
;LoadImage
type=13
hidden=1
state=0
from=0
to=0
step=1
output=1
sequence=wf:Trash/face1
shift=0
repeat=1
;LoadImage
type=13
hidden=1
state=0
from=0
to=0
step=1
output=2
sequence=wf:Trash/face2
shift=0
repeat=1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=2. Compose buffer 1 and 2 into buffer 3
;Compose
type=3
hidden=1
state=0
from=1
to=9999
step=1
centreX=0
centreY=0
left=0
top=0
background=2
foreground=1
destination=3
alpha=-1
mix=100
eLeft=-1
eTop=-1
eMix=0
genlock=2
red1=0
green1=0
blue1=0
red2=0
green2=0
blue2=0
eRed1=-1
eGreen1=-1
eBlue1=-1
eRed2=-1
eGreen2=-1
eBlue2=-1
;Comment
type=32
hidden=1
state=0
from=1
to=9999
step=1
string=3. Map Temp3 on cube, output Temp3D1
;Cube
type=42
hidden=1
state=0
from=1
to=9999
step=1
input=3
output=9
tRender=0
size=144
eSize=-1
folding=0
alpha1=50
alpha2=50
alpha4=50
alpha5=50
alpha6=50
eAlpha1=-1
eAlpha2=-1
eAlpha4=-1
eAlpha5=-1
eAlpha6=-1
vWidth=320
vHeight=256
camX=0
camY=0
camZ=-800
rotate=1
alpha=30.000000
beta=60.000000
centreX=160
centreY=128
zoom=1.000000
doLight=1
lightX0=-200
lightY0=100
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.360000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=1
quant3D=1.500000
eCamX=-1
eCamY=-1
eCamZ=-1
eAlpha=-1
eBeta=-1
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=4. Twist Temp3D1, output Temp3D1
;Twist
type=56
hidden=1
state=0
from=1
to=9999
step=1
input=9
output=9
tRender=1
axis=2
amount=360
dist=156
originX=160
originY=40
originZ=0
eAmount=1
eDist=-1
eOriginX=-1
eOriginY=-1
eOriginZ=-1
vWidth=320
vHeight=256
camX=0
camY=0
camZ=-800
rotate=1
alpha=60.000000
beta=30.000000
centreX=160
centreY=128
zoom=1.200000
doLight=1
lightX0=-50
lightY0=-200
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.120000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
eCamY=-1
eCamZ=-1
eAlpha=6
eBeta=7
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=5. Balance Temp3 with negative Gamma
;Balancing
type=5
hidden=1
state=0
from=1
to=9999
step=1
input=3
output=3
red=0
green=0
blue=20
bright=-50
contrast=-40
saturation=0
gamma=-60
eRed=-1
eGreen=-1
eBlue=-1
eBright=-1
eContrast=-1
eGamma=-1
eSaturation=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=6. Waterwave on Temp3, Output Temp3D2
;Water
type=29
hidden=1
state=0
from=1
to=9999
step=1
input=3
output=10
tRender=0
doDamp=0
doXY=0
axis=3
frames=80
frame=33
times=6
rings=3
originX=160
originY=128
damping=-0.500000
amplitude=25.000000
wavelength=60.000000
eFrames=-1
eFrame=4
eTimes=-1
eRings=-1
eOriginX=-1
eOriginY=-1
eDamping=-1
eAmplitude=-1
eWavelength=-1
vWidth=320
vHeight=256
camX=0
camY=0
camZ=-800
rotate=4
alpha=30.000000
beta=60.000000
centreX=160
centreY=128
zoom=1.100000
doLight=1
lightX0=-200
lightY0=100
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.100000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
eCamY=-1
eCamZ=-1
eAlpha=-1
eBeta=-1
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=7. Move the Cube, In: Temp3D1 Out: Temp3D1
;Transform3D
type=58
hidden=1
state=0
from=1
to=9999
step=1
input=9
output=9
tRender=0
rotate2=1
alpha2=45.000000
beta2=45.000000
scaleX=1.000000
scaleY=1.000000
scaleZ=1.000000
originX=160
originY=128
originZ=0
transX=0
transY=0
transZ=0
eScaleX=-1
eScaleY=-1
eScaleZ=-1
eOriginX=-1
eOriginY=-1
eOriginZ=-1
eTransX=-1
eTransY=-1
eTransZ=5
eAlpha2=6
eBeta2=7
vWidth=320
vHeight=256
camX=0
camY=0
camZ=-800
rotate=1
alpha=30.000000
beta=60.000000
centreX=160
centreY=128
zoom=1.000000
doLight=1
lightX0=-200
lightY0=100
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.120000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=1
quant3D=1.500000
eCamX=-1
eCamY=-1
eCamZ=-1
eAlpha=-1
eBeta=-1
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=8. Compose Temp3D1 and Temp3D2 into Stream
;Join3D
type=63
hidden=1
state=0
from=1
to=9999
step=1
input1=9
input2=10
output=0
centre=1
vWidth=320
vHeight=256
camX=0
camY=0
camZ=-800
rotate=1
alpha=0.000000
beta=0.000000
centreX=160
centreY=128
zoom=1.000000
doLight=1
lightX0=-200
lightY0=100
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.120000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
eCamY=-1
eCamZ=-1
eAlpha=2
eBeta=3
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=9. Variables used: Mix, TwirlAmount, alpha, beta, Frame, TransZ
;Variables
vNodeCount=8
;mix
name=mix
type=0
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xmin=-2.95
xmax=83.95
ymin=-5
ymax=105
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knots=3
1
100
40
0
80
100
;twistAmount
name=twistAmount
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xmin=-2.95
xmax=83.95
ymin=-11
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spline=1
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knots=5
1
0
20
60
40
220
60
60
80
0
;alpha
name=alpha
type=0
expression=
xmin=-4
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ymax=66.5
spline=1
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knots=5
0
0
20
60
40
0
60
-70
80
0
;beta
name=beta
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expression=
xmin=-4
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ymax=378
spline=1
selected=1
knots=2
0
0
80
360
;frame
name=frame
type=0
expression=
xmin=-2.95
xmax=83.95
ymin=-2.95
ymax=83.95
spline=3
selected=1
knots=2
1
1
80
80
;transZ
name=transZ
type=0
expression=
xmin=-2.95
xmax=83.95
ymin=-53.5
ymax=23.5
spline=1
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knots=9
1
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10
-50
20
-20
30
10
40
-15
50
10
60
0
70
20
80
-30
;alpha2
name=alpha2
type=0
expression=
xmin=-4
xmax=84
ymin=-87
ymax=67
spline=1
selected=1
knots=4
0
0
20
60
60
-80
80
0
;beta2
name=beta2
type=0
expression=
xmin=-4
xmax=84
ymin=-99
ymax=99
spline=1
selected=1
knots=4
0
0
20
-90
60
90
80
0